D2D1_CHANGE_TYPE enumeration
Describes flags that influence how the renderer interacts with a custom vertex shader.
Syntax
typedef enum D2D1_CHANGE_TYPE { D2D1_CHANGE_TYPE_NONE = 0, D2D1_CHANGE_TYPE_PROPERTIES = 1, D2D1_CHANGE_TYPE_CONTEXT = 2, D2D1_CHANGE_TYPE_GRAPH = 3 } D2D1_CHANGE_TYPE;
Constants
- D2D1_CHANGE_TYPE_NONE
-
There were no changes.
- D2D1_CHANGE_TYPE_PROPERTIES
-
The properties of the effect changed.
- D2D1_CHANGE_TYPE_CONTEXT
-
The context state changed.
- D2D1_CHANGE_TYPE_GRAPH
-
The effect’s transform graph has changed. This happens only when an effect supports a variable input count.
Remarks
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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|
Type library |
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See also