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D3D_TESSELLATOR_DOMAIN enumeration

Values that identify domain options for tessellator data.

Syntax


typedef enum D3D_TESSELLATOR_DOMAIN { 
  D3D_TESSELLATOR_DOMAIN_UNDEFINED    = 0,
  D3D_TESSELLATOR_DOMAIN_ISOLINE      = 1,
  D3D_TESSELLATOR_DOMAIN_TRI          = 2,
  D3D_TESSELLATOR_DOMAIN_QUAD         = 3,
  D3D11_TESSELLATOR_DOMAIN_UNDEFINED  = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
  D3D11_TESSELLATOR_DOMAIN_ISOLINE    = D3D_TESSELLATOR_DOMAIN_ISOLINE,
  D3D11_TESSELLATOR_DOMAIN_TRI        = D3D_TESSELLATOR_DOMAIN_TRI,
  D3D11_TESSELLATOR_DOMAIN_QUAD       = D3D_TESSELLATOR_DOMAIN_QUAD
} D3D_TESSELLATOR_DOMAIN;

Constants

D3D_TESSELLATOR_DOMAIN_UNDEFINED

The data type is undefined.

D3D_TESSELLATOR_DOMAIN_ISOLINE

Isoline data.

D3D_TESSELLATOR_DOMAIN_TRI

Triangle data.

D3D_TESSELLATOR_DOMAIN_QUAD

Quad data.

D3D11_TESSELLATOR_DOMAIN_UNDEFINED

The data type is undefined.

D3D11_TESSELLATOR_DOMAIN_ISOLINE

Isoline data.

D3D11_TESSELLATOR_DOMAIN_TRI

Triangle data.

D3D11_TESSELLATOR_DOMAIN_QUAD

Quad data.

Remarks

The data domain defines the type of data. This enumeration is used by D3D11_SHADER_DESC.

Requirements

Header

D3DCommon.h

See also

Common Version Enumerations

 

 

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