D3D_SHADER_DATA structure
Describes shader data.
Syntax
typedef struct _D3D_SHADER_DATA { LPCVOID pBytecode; SIZE_T BytecodeLength; } D3D_SHADER_DATA;
Members
- pBytecode
-
A pointer to shader data.
- BytecodeLength
-
Length of shader data that pBytecode points to.
Remarks
An array of D3D_SHADER_DATA structures is passed to D3DCompressShaders to compress the shader data into a more compact form.
Requirements
|
Header |
|
|---|
See also
Show: