ID3DX11EffectDepthStencilVariable::GetBackingStore method

Get a pointer to a variable that contains depth-stencil state.

Syntax


HRESULT GetBackingStore(
   UINT                     Index,
   D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc
);

Parameters

Index

Type: UINT

Index into an array of depth-stencil-state descriptions. If there is only one depth-stencil variable in the effect, use 0.

pDepthStencilDesc

Type: D3D11_DEPTH_STENCIL_DESC*

A pointer to a depth-stencil-state description (see D3D11_DEPTH_STENCIL_DESC).

Return value

Type: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Remarks

Effect variables are saved in memory in the backing store; when a technique is applied, the values in the backing store are copied to the device. Backing store data can used to recreate the variable when necessary.

Note  The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
 

Requirements

Header

D3dx11effect.h

Library

N/A (An Effects 11 library is available online as shared source.)

See also

ID3DX11EffectDepthStencilVariable

 

 

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