ID3D11View interface (d3d11.h)

A view interface specifies the parts of a resource the pipeline can access during rendering.

Inheritance

The ID3D11View interface inherits from ID3D11DeviceChild. ID3D11View also has these types of members:

Methods

The ID3D11View interface has these methods.

 
ID3D11View::GetResource

Get the resource that is accessed through this view. (ID3D11View.GetResource)

Remarks

A view interface is the base interface for all views. There are four types of views; a depth-stencil view, a render-target view, a shader-resource view, and an unordered-access view.

All resources must be bound to the pipeline before they can be accessed.

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also

ID3D11DeviceChild

Resource Interfaces