ID3D11ShaderReflectionType::GetMemberTypeName method
Get a shader-reflection-variable type.
Syntax
LPCSTR GetMemberTypeName(
[in] UINT Index
);
Parameters
- Index [in]
-
Type: UINT
Zero-based index.
Return value
Type: LPCSTR
The variable type.
Remarks
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
|
Header |
|
|---|---|
|
Library |
|
|
DLL |
|
See also
Show: