ID3D11ShaderReflectionConstantBuffer::GetVariableByName method
Get a shader-reflection variable by name.
Syntax
ID3D11ShaderReflectionVariable* GetVariableByName(
[in] LPCSTR Name
);
Parameters
- Name [in]
-
Type: LPCSTR
Variable name.
Return value
Type: ID3D11ShaderReflectionVariable*
Returns a sentinel object (end of list marker). To determine if GetVariableByName successfully completed, call ID3D11ShaderReflectionVariable::GetDesc and check the returned HRESULT; any return value other than success means that GetVariableByName failed.
Remarks
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
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Header |
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Library |
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DLL |
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See also
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