ID3D11Resource::GetEvictionPriority method

Get the eviction priority of a resource.

Syntax


UINT GetEvictionPriority();

Parameters

This method has no parameters.

Return value

Type: UINT

One of the following values, which specifies the eviction priority for the resource:

  • DXGI_RESOURCE_PRIORITY_MINIMUM
  • DXGI_RESOURCE_PRIORITY_LOW
  • DXGI_RESOURCE_PRIORITY_NORMAL
  • DXGI_RESOURCE_PRIORITY_HIGH
  • DXGI_RESOURCE_PRIORITY_MAXIMUM

Remarks

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11Resource

 

 

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