ID3D11InputLayout interface
An input-layout interface holds a definition of how to feed vertex data that is laid out in memory into the input-assembler stage of the graphics pipeline.
Members
The ID3D11InputLayout interface inherits from ID3D11DeviceChild but does not have additional members.
Remarks
To create an input-layout object, call ID3D11Device::CreateInputLayout. To bind the input-layout object to the input-assembler stage, call ID3D11DeviceContext::IASetInputLayout.
Requirements
|
Minimum supported client |
Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8 |
|
Header |
|
|
Library |
|
See also