ID3D11InfoQueue::SetBreakOnSeverity method
Set a message severity level to break on when a message with that severity level passes through the storage filter.
Syntax
HRESULT SetBreakOnSeverity( [in] D3D11_MESSAGE_SEVERITY Severity, [in] BOOL bEnable );
Parameters
- Severity [in]
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Type: D3D11_MESSAGE_SEVERITY
A D3D11_MESSAGE_SEVERITY, which represents a message severity level to break on.
- bEnable [in]
-
Type: BOOL
Turns this breaking condition on or off (true for on, false for off).
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Requirements
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See also
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