ID3D11InfoQueue::SetBreakOnID method
Set a message identifier to break on when a message with that identifier passes through the storage filter.
Syntax
HRESULT SetBreakOnID( [in] D3D11_MESSAGE_ID ID, [in] BOOL bEnable );
Parameters
- ID [in]
-
Type: D3D11_MESSAGE_ID
Message identifier to break on (see D3D11_MESSAGE_ID).
- bEnable [in]
-
Type: BOOL
Turns this breaking condition on or off (true for on, false for off).
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Requirements
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See also
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