ID3D11Device::CreateSamplerState method
Create a sampler-state object that encapsulates sampling information for a texture.
Syntax
HRESULT CreateSamplerState( [in] const D3D11_SAMPLER_DESC *pSamplerDesc, [out, optional] ID3D11SamplerState **ppSamplerState );
Parameters
- pSamplerDesc [in]
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Type: const D3D11_SAMPLER_DESC*
Pointer to a sampler state description (see D3D11_SAMPLER_DESC).
- ppSamplerState [out, optional]
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Type: ID3D11SamplerState**
Address of a pointer to the sampler state object created (see ID3D11SamplerState).
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Remarks
4096 unique sampler state objects can be created on a device at a time.
If an application attempts to create a sampler-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique sampler state objects will stay the same.
Requirements
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See also