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ID3D11Device::CreatePixelShader method

Create a pixel shader.

Syntax


HRESULT CreatePixelShader(
  [in]            const void               *pShaderBytecode,
  [in]                  SIZE_T             BytecodeLength,
  [in, optional]        ID3D11ClassLinkage *pClassLinkage,
  [out, optional]       ID3D11PixelShader  **ppPixelShader
);

Parameters

pShaderBytecode [in]

Type: const void*

A pointer to the compiled shader.

BytecodeLength [in]

Type: SIZE_T

Size of the compiled pixel shader.

pClassLinkage [in, optional]

Type: ID3D11ClassLinkage*

A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.

ppPixelShader [out, optional]

Type: ID3D11PixelShader**

Address of a pointer to a ID3D11PixelShader interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.

Return value

Type: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Remarks

After creating the pixel shader, you can set it to the device using ID3D11DeviceContext::PSSetShader.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11Device

 

 

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