ID3D11Device::CreateBlendState method
Create a blend-state object that encapsules blend state for the output-merger stage.
Syntax
HRESULT CreateBlendState( [in] const D3D11_BLEND_DESC *pBlendStateDesc, [out, optional] ID3D11BlendState **ppBlendState );
Parameters
- pBlendStateDesc [in]
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Type: const D3D11_BLEND_DESC*
Pointer to a blend-state description (see D3D11_BLEND_DESC).
- ppBlendState [out, optional]
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Type: ID3D11BlendState**
Address of a pointer to the blend-state object created (see ID3D11BlendState).
Return value
Type: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the blend-state object. See Direct3D 11 Return Codes for other possible return values.
Remarks
An application can create up to 4096 unique blend-state objects. For each object created, the runtime checks to see if a previous object has the same state. If such a previous object exists, the runtime will return a pointer to previous instance instead of creating a duplicate object.
Windows Phone 8: This API is supported.
Requirements
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See also