ID3D11DeviceContext::VSGetShader method
Get the vertex shader currently set on the device.
Syntax
void VSGetShader( [out] ID3D11VertexShader **ppVertexShader, [out, optional] ID3D11ClassInstance **ppClassInstances, [in, out, optional] UINT *pNumClassInstances );
Parameters
- ppVertexShader [out]
-
Type: ID3D11VertexShader**
Address of a pointer to a vertex shader (see ID3D11VertexShader) to be returned by the method.
- ppClassInstances [out, optional]
-
Type: ID3D11ClassInstance**
Pointer to an array of class instance interfaces (see ID3D11ClassInstance).
- pNumClassInstances [in, out, optional]
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Type: UINT*
The number of class-instance elements in the array.
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also