ID3D11DeviceContext::SOSetTargets method
Set the target output buffers for the stream-output stage of the pipeline.
Syntax
void SOSetTargets( [in] UINT NumBuffers, [in, optional] ID3D11Buffer *const *ppSOTargets, [in, optional] const UINT *pOffsets );
Parameters
- NumBuffers [in]
-
Type: UINT
The number of buffer to bind to the device. A maximum of four output buffers can be set. If less than four are defined by the call, the remaining buffer slots are set to NULL. See Remarks.
- ppSOTargets [in, optional]
-
Type: ID3D11Buffer*
The array of output buffers (see ID3D11Buffer) to bind to the device. The buffers must have been created with the D3D11_BIND_STREAM_OUTPUT flag.
- pOffsets [in, optional]
-
Type: const UINT*
Array of offsets to the output buffers from ppSOTargets, one offset for each buffer. The offset values must be in bytes.
Return value
This method does not return a value.
Remarks
An offset of -1 will cause the stream output buffer to be appended, continuing after the last location written to the buffer in a previous stream output pass.
Calling this method using a buffer that is currently bound for writing will effectively bind NULL instead because a buffer cannot be bound as both an input and an output at the same time.
The debug layer will generate a warning whenever a resource is prevented from being bound simultaneously as an input and an output, but this will not prevent invalid data from being used by the runtime.
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Windows Phone 8: This API is supported.
Requirements
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See also