ID3D11DeviceContext::IASetInputLayout method
Bind an input-layout object to the input-assembler stage.
Syntax
void IASetInputLayout( [in, optional] ID3D11InputLayout *pInputLayout );
Parameters
- pInputLayout [in, optional]
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Type: ID3D11InputLayout*
A pointer to the input-layout object (see ID3D11InputLayout), which describes the input buffers that will be read by the IA stage.
Return value
Returns nothing.
Remarks
Input-layout objects describe how vertex buffer data is streamed into the IA pipeline stage. To create an input-layout object, call ID3D11Device::CreateInputLayout.
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
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See also