ID3D11DeviceContext::GSGetConstantBuffers method
Get the constant buffers used by the geometry shader pipeline stage.
Syntax
void GSGetConstantBuffers( [in] UINT StartSlot, [in] UINT NumBuffers, [out, optional] ID3D11Buffer **ppConstantBuffers );
Parameters
- StartSlot [in]
-
Type: UINT
Index into the device's zero-based array to begin retrieving constant buffers from (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
- NumBuffers [in]
-
Type: UINT
Number of buffers to retrieve (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
- ppConstantBuffers [out, optional]
-
Type: ID3D11Buffer**
Array of constant buffer interface pointers (see ID3D11Buffer) to be returned by the method.
Return value
This method does not return a value.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also