ID3D11DeviceContext::GetResourceMinLOD method (d3d11.h)

Gets the minimum level-of-detail (LOD).

Syntax

FLOAT GetResourceMinLOD(
  [in] ID3D11Resource *pResource
);

Parameters

[in] pResource

Type: ID3D11Resource*

A pointer to an ID3D11Resource which represents the resource.

Return value

Type: FLOAT

Returns the minimum LOD.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext