Get the rendering predicate state.
void GetPredication( [out, optional] ID3D11Predicate **ppPredicate, [out, optional] BOOL *pPredicateValue );
- ppPredicate [out, optional]
Address of a pointer to a predicate (see ID3D11Predicate). Value stored here will be NULL upon device creation.
- pPredicateValue [out, optional]
Address of a boolean to fill with the predicate comparison value. FALSE upon device creation.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.