ID3D11DeviceContext::CSGetUnorderedAccessViews method
Gets an array of views for an unordered resource.
Syntax
void CSGetUnorderedAccessViews( [in] UINT StartSlot, [in] UINT NumUAVs, [out, optional] ID3D11UnorderedAccessView **ppUnorderedAccessViews );
Parameters
- StartSlot [in]
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Type: UINT
Index of the first element in the zero-based array to return (ranges from 0 to D3D11_1_UAV_SLOT_COUNT - 1).
- NumUAVs [in]
-
Type: UINT
Number of views to get (ranges from 0 to D3D11_1_UAV_SLOT_COUNT - StartSlot).
- ppUnorderedAccessViews [out, optional]
-
Type: ID3D11UnorderedAccessView**
A pointer to an array of interface pointers (see ID3D11UnorderedAccessView) to get.
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also