ID3D11Debug::GetPresentPerRenderOpDelay method (d3d11sdklayers.h)
Get the number of milliseconds to sleep after IDXGISwapChain::Present is called.
Syntax
UINT GetPresentPerRenderOpDelay();
Return value
Type: UINT
Number of milliseconds to sleep after Present is called.
Remarks
Value is set with ID3D11Debug::SetPresentPerRenderOpDelay.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11sdklayers.h |
Library | D3D11.lib |
See also
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