ID3D11Debug::GetPresentPerRenderOpDelay method (d3d11sdklayers.h)

Get the number of milliseconds to sleep after IDXGISwapChain::Present is called.

Syntax

UINT GetPresentPerRenderOpDelay();

Return value

Type: UINT

Number of milliseconds to sleep after Present is called.

Remarks

Value is set with ID3D11Debug::SetPresentPerRenderOpDelay.

Requirements

Requirement Value
Target Platform Windows
Header d3d11sdklayers.h
Library D3D11.lib

See also

ID3D11Debug Interface