ID3D11ClassLinkage interface
This interface encapsulates an HLSL dynamic linkage.
Members
The ID3D11ClassLinkage interface inherits from ID3D11DeviceChild. ID3D11ClassLinkage also has these types of members:
Methods
The ID3D11ClassLinkage interface has these methods.
| Method | Description |
|---|---|
| CreateClassInstance |
Initializes a class-instance object that represents an HLSL class instance. |
| GetClassInstance |
Gets the class-instance object that represents the specified HLSL class. |
Remarks
A class linkage object can hold up to 64K gotten instances. A gotten instance is a handle that references a variable name in any shader that is created with that linkage object. When you create a shader with a class linkage object, the runtime gathers these instances and stores them in the class linkage object. For more information about how a class linkage object is used, see Storing Variables and Types for Shaders to Share.
An ID3D11ClassLinkage object is created using the ID3D11Device::CreateClassLinkage method.
Requirements
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Minimum supported client |
Windows 7 [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2008 R2 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8 |
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Header |
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Library |
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See also