What's new in Direct3D 11
This section describes features added in Direct3D 11, Direct3D 11.1, and Direct3D 11.2.
Microsoft Direct3D 11 is an extension of the Microsoft Direct3D 10/Microsoft Direct3D 10.1 rendering API. For more introductory material about using Direct3D 11, see the Programming Guide for Direct3D 10.
In this section
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The programming guide contains information about how to use the Direct3D 11 programmable pipeline to create realtime 3D graphics for games, and for scientific and desktop applications. | |
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The following functionality has been added in Direct3D 11.1, which is included with Windows 8, Windows RT, and Windows Server 2012. Partial support for Direct3D 11.1 is available on Windows 7 and Windows Server 2008 R2 via the Platform Update for Windows 7, which is available through the Platform Update for Windows 7. | |
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The following functionality has been added in Direct3D 11.2, which is included with Windows 8.1, Windows RT 8.1, and Windows Server 2012 R2. | |
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The following sections describe the functionality has been added in Direct3D 11.3. These features are also available in Direct3D 12. | |
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The following functionality has been added in Direct3D 11.4. | |
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Discover what new features have been added to the previous SDK updates: |
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