D3D11_TEXTURE_ADDRESS_MODE enumeration
Identify a technique for resolving texture coordinates that are outside of the boundaries of a texture.
Syntax
typedef enum D3D11_TEXTURE_ADDRESS_MODE { D3D11_TEXTURE_ADDRESS_WRAP = 1, D3D11_TEXTURE_ADDRESS_MIRROR = 2, D3D11_TEXTURE_ADDRESS_CLAMP = 3, D3D11_TEXTURE_ADDRESS_BORDER = 4, D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 } D3D11_TEXTURE_ADDRESS_MODE;
Constants
- D3D11_TEXTURE_ADDRESS_WRAP
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Tile the texture at every (u,v) integer junction. For example, for u values between 0 and 3, the texture is repeated three times.
- D3D11_TEXTURE_ADDRESS_MIRROR
-
Flip the texture at every (u,v) integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on.
- D3D11_TEXTURE_ADDRESS_CLAMP
-
Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
- D3D11_TEXTURE_ADDRESS_BORDER
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Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in D3D11_SAMPLER_DESC or HLSL code.
- D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
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Similar to D3D11_TEXTURE_ADDRESS_MIRROR and D3D11_TEXTURE_ADDRESS_CLAMP. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.
Requirements
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See also