D3D11_TEXCUBE_ARRAY_SRV structure
Specifies the subresources from an array of cube textures to use in a shader-resource view.
Syntax
typedef struct D3D11_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; } D3D11_TEXCUBE_ARRAY_SRV;
Members
- MostDetailedMip
-
Type: UINT
-
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels (from the original TextureCube for which ID3D11Device::CreateShaderResourceView creates a view) -1.
- MipLevels
-
Type: UINT
-
The maximum number of mipmap levels for the view of the texture. See the remarks in D3D11_TEX1D_SRV.
Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.
- First2DArrayFace
-
Type: UINT
-
Index of the first 2D texture to use.
- NumCubes
-
Type: UINT
-
Number of cube textures in the array.
Remarks
This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).
Requirements
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See also