D3D11_TEX3D_UAV structure
Describes a unordered-access 3D texture resource.
Syntax
typedef struct D3D11_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_UAV;
Members
- MipSlice
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Type: UINT
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The mipmap slice index.
- FirstWSlice
-
Type: UINT
-
The zero-based index of the first depth slice to be accessed.
- WSize
-
Type: UINT
-
The number of depth slices.
Remarks
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Requirements
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See also
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