D3D11_TEX3D_RTV structure
Specifies the subresources from a 3D texture to use in a render-target view.
Syntax
typedef struct D3D11_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_RTV;
Members
- MipSlice
-
Type: UINT
-
The index of the mipmap level to use mip slice.
- FirstWSlice
-
Type: UINT
-
First depth level to use.
- WSize
-
Type: UINT
-
Number of depth levels to use in the render-target view, starting from FirstWSlice. A value of -1 indicates all of the slices along the w axis, starting from FirstWSlice.
Remarks
This structure is one member of a render target view. See D3D11_RENDER_TARGET_VIEW_DESC.
Requirements
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See also
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