D3D11_TEX2D_UAV structure
Describes a unordered-access 2D texture resource.
Syntax
typedef struct D3D11_TEX2D_UAV { UINT MipSlice; } D3D11_TEX2D_UAV;
Members
- MipSlice
-
Type: UINT
-
The mipmap slice index.
Remarks
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Requirements
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See also
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