D3D11_TEX2D_RTV structure
Specifies the subresource from a 2D texture to use in a render-target view.
Syntax
typedef struct D3D11_TEX2D_RTV { UINT MipSlice; } D3D11_TEX2D_RTV;
Members
- MipSlice
-
Type: UINT
-
The index of the mipmap level to use mip slice.
Remarks
This structure is one member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC).
Requirements
|
Header |
|
|---|
See also
Show: