D3D11_TEX2D_DSV structure
Specifies the subresource from a 2D texture that is accessible to a depth-stencil view.
Syntax
typedef struct D3D11_TEX2D_DSV { UINT MipSlice; } D3D11_TEX2D_DSV;
Members
- MipSlice
-
Type: UINT
-
The index of the first mipmap level to use.
Remarks
This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).
Requirements
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See also
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