D3D11_TEX2D_ARRAY_UAV structure
Describes an array of unordered-access 2D texture resources.
Syntax
typedef struct D3D11_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_UAV;
Members
- MipSlice
-
Type: UINT
-
The mipmap slice index.
- FirstArraySlice
-
Type: UINT
-
The zero-based index of the first array slice to be accessed.
- ArraySize
-
Type: UINT
-
The number of slices in the array.
Remarks
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Requirements
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See also
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