D3D11_TEX2DMS_SRV structure
Specifies the subresources from a multisampled 2D texture to use in a shader-resource view.
Syntax
typedef struct D3D11_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_SRV;
Members
- UnusedField_NothingToDefine
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Type: UINT
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Integer of any value. See remarks.
Remarks
Since a multisampled 2D texture contains a single subresource, there is actually nothing to specify in D3D11_TEX2DMS_RTV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.
Requirements
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See also
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