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D3D11_TESSELLATOR_DOMAIN enumeration

Domain options for tessellator data.

Syntax


typedef enum D3D11_TESSELLATOR_DOMAIN { 
  D3D11_TESSELLATOR_DOMAIN_UNDEFINED  = 0,
  D3D11_TESSELLATOR_DOMAIN_ISOLINE    = 1,
  D3D11_TESSELLATOR_DOMAIN_TRI        = 2,
  D3D11_TESSELLATOR_DOMAIN_QUAD       = 3
} D3D11_TESSELLATOR_DOMAIN;

Constants

D3D11_TESSELLATOR_DOMAIN_UNDEFINED

The data type is undefined.

D3D11_TESSELLATOR_DOMAIN_ISOLINE

Isoline data.

D3D11_TESSELLATOR_DOMAIN_TRI

Triangle data.

D3D11_TESSELLATOR_DOMAIN_QUAD

Quad data.

Remarks

The data domain defines the type of data. This enumeration is used by D3D11_SHADER_DESC.

The D3D11_TESSELLATOR_DOMAIN enumeration is type defined in the D3D11Shader.h header file as a D3D_TESSELLATOR_DOMAIN enumeration, which is fully defined in the D3DCommon.h header file.



typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;

Requirements

Header

D3D11Shader.h

 

 

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