D3D11_SRV_DIMENSION enumeration
These flags identify the type of resource that will be viewed as a shader resource.
Syntax
typedef enum D3D11_SRV_DIMENSION { D3D11_SRV_DIMENSION_UNKNOWN = 0, D3D11_SRV_DIMENSION_BUFFER = 1, D3D11_SRV_DIMENSION_TEXTURE1D = 2, D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_SRV_DIMENSION_TEXTURE2D = 4, D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_SRV_DIMENSION_TEXTURE2DMS = 6, D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D11_SRV_DIMENSION_TEXTURE3D = 8, D3D11_SRV_DIMENSION_TEXTURECUBE = 9, D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D11_SRV_DIMENSION_BUFFEREX = 11 } D3D11_SRV_DIMENSION;
Constants
- D3D11_SRV_DIMENSION_UNKNOWN
-
The type is unknown.
- D3D11_SRV_DIMENSION_BUFFER
-
The resource is a buffer.
- D3D11_SRV_DIMENSION_TEXTURE1D
-
The resource is a 1D texture.
- D3D11_SRV_DIMENSION_TEXTURE1DARRAY
-
The resource is an array of 1D textures.
- D3D11_SRV_DIMENSION_TEXTURE2D
-
The resource is a 2D texture.
- D3D11_SRV_DIMENSION_TEXTURE2DARRAY
-
The resource is an array of 2D textures.
- D3D11_SRV_DIMENSION_TEXTURE2DMS
-
The resource is a multisampling 2D texture.
- D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
-
The resource is an array of multisampling 2D textures.
- D3D11_SRV_DIMENSION_TEXTURE3D
-
The resource is a 3D texture.
- D3D11_SRV_DIMENSION_TEXTURECUBE
-
The resource is a cube texture.
- D3D11_SRV_DIMENSION_TEXTURECUBEARRAY
-
The resource is an array of cube textures.
- D3D11_SRV_DIMENSION_BUFFEREX
-
The resource is a raw buffer. For more info about raw viewing of buffers, see Raw Views of Buffers.
Remarks
These flags are used by a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).
The D3D11_SRV_DIMENSION enumeration is type defined in the D3D11.h header file as a D3D_SRV_DIMENSION enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
Requirements
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See also