D3D11_PRIMITIVE enumeration

Indicates how the pipeline interprets geometry or hull shader input primitives.

Syntax


typedef enum D3D11_PRIMITIVE { 
  D3D11_PRIMITIVE_UNDEFINED               = 0,
  D3D11_PRIMITIVE_POINT                   = 1,
  D3D11_PRIMITIVE_LINE                    = 2,
  D3D11_PRIMITIVE_TRIANGLE                = 3,
  D3D11_PRIMITIVE_LINE_ADJ                = 6,
  D3D11_PRIMITIVE_TRIANGLE_ADJ            = 7,
  D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH   = 8,
  D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH   = 9,
  D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH   = 10,
  D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH   = 11,
  D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH   = 12,
  D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH   = 13,
  D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH   = 14,
  D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH   = 15,
  D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH   = 16,
  D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH  = 17,
  D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH  = 18,
  D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH  = 19,
  D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH  = 20,
  D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH  = 21,
  D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH  = 22,
  D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH  = 23,
  D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH  = 24,
  D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH  = 25,
  D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH  = 26,
  D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH  = 27,
  D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH  = 28,
  D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH  = 29,
  D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH  = 30,
  D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH  = 31,
  D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH  = 32,
  D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH  = 33,
  D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH  = 34,
  D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH  = 35,
  D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH  = 36,
  D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH  = 37,
  D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH  = 38,
  D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH  = 39
} D3D11_PRIMITIVE;

Constants

D3D11_PRIMITIVE_UNDEFINED

The shader has not been initialized with an input primitive type.

D3D11_PRIMITIVE_POINT

Interpret the input primitive as a point.

D3D11_PRIMITIVE_LINE

Interpret the input primitive as a line.

D3D11_PRIMITIVE_TRIANGLE

Interpret the input primitive as a triangle.

D3D11_PRIMITIVE_LINE_ADJ

Interpret the input primitive as a line with adjacency data.

D3D11_PRIMITIVE_TRIANGLE_ADJ

Interpret the input primitive as a triangle with adjacency data.

D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH

Interpret the input primitive as a control point patch.

Remarks

The ID3D11ShaderReflection::GetGSInputPrimitive method returns a D3D11_PRIMITIVE-typed value.

The D3D11_PRIMITIVE enumeration is type defined in the D3D11.h header file as a D3D_PRIMITIVE enumeration, which is fully defined in the D3DCommon.h header file.


typedef D3D_PRIMITIVE D3D11_PRIMITIVE;

Requirements

Header

D3d11.h

See also

Core Enumerations

 

 

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