D3D11_INFO_QUEUE_FILTER_DESC structure

Allow or deny certain types of messages to pass through a filter.

Syntax


typedef struct D3D11_INFO_QUEUE_FILTER_DESC {
  UINT                   NumCategories;
  D3D11_MESSAGE_CATEGORY *pCategoryList;
  UINT                   NumSeverities;
  D3D11_MESSAGE_SEVERITY *pSeverityList;
  UINT                   NumIDs;
  D3D11_MESSAGE_ID       *pIDList;
} D3D11_INFO_QUEUE_FILTER_DESC;

Members

NumCategories

Type: UINT

Number of message categories to allow or deny.

pCategoryList

Type: D3D11_MESSAGE_CATEGORY*

Array of message categories to allow or deny. Array must have at least NumCategories members (see D3D11_MESSAGE_CATEGORY).

NumSeverities

Type: UINT

Number of message severity levels to allow or deny.

pSeverityList

Type: D3D11_MESSAGE_SEVERITY*

Array of message severity levels to allow or deny. Array must have at least NumSeverities members (see D3D11_MESSAGE_SEVERITY).

NumIDs

Type: UINT

Number of message IDs to allow or deny.

pIDList

Type: D3D11_MESSAGE_ID*

Array of message IDs to allow or deny. Array must have at least NumIDs members (see D3D11_MESSAGE_ID).

Requirements

Header

D3D11SDKLayers.h

See also

Layer Structures
Core Structures

 

 

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