Direct3D 11 Return Codes
The return codes from API functions.
| HRESULT | Description |
|---|---|
| D3D11_ERROR_FILE_NOT_FOUND | The file was not found. |
| D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS | There are too many unique instances of a particular type of state object. |
| D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS | There are too many unique instances of a particular type of view object. |
| D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD | The first call to ID3D11DeviceContext::Map after either ID3D11Device::CreateDeferredContext or ID3D11DeviceContext::FinishCommandList per Resource was not D3D11_MAP_WRITE_DISCARD. |
| D3DERR_INVALIDCALL (replaced with DXGI_ERROR_INVALID_CALL) | The method call is invalid. For example, a method's parameter may not be a valid pointer. |
| D3DERR_WASSTILLDRAWING (replaced with DXGI_ERROR_WAS_STILL_DRAWING) | The previous blit operation that is transferring information to or from this surface is incomplete. |
| E_FAIL | Attempted to create a device with the debug layer enabled and the layer is not installed. |
| E_INVALIDARG | An invalid parameter was passed to the returning function. |
| E_OUTOFMEMORY | Direct3D could not allocate sufficient memory to complete the call. |
| E_NOTIMPL | The method call isn't implemented with the passed parameter combination. |
| S_FALSE | Alternate success value, indicating a successful but nonstandard completion (the precise meaning depends on context). |
| S_OK | No error occurred. |
For more return codes, see DXGI_ERROR.
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