Resource Reference (Direct3D 11 Graphics)

The Direct3D API defines several API elements to help you create and manage resources.

In this section

Topic Description
Resource Interfaces
There are a number of interfaces for the two basic types of resources: buffers and textures. There are also interfaces for views of resources.
An application uses a view to bind a resource to a pipeline stage. The view defines how the resource can be accessed during rendering. This section describes the view interfaces.
Resource Functions
This section contains information about the resource functions.
Resource Structures
Structures are used to create and use resources.
Resource Enumerations
Enumerations are used to specify information about how resources are created and accessed during rendering.

Direct3D 11 Reference