D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure
Describes compute shader and raw and structured buffer support in the current graphics driver.
Syntax
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
Members
- ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
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Type: BOOL
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TRUE if compute shaders and raw and structured buffers are supported; otherwise FALSE.
Remarks
Direct3D 11 devices (D3D_FEATURE_LEVEL_11_0) are required to support Compute Shader model 5.0. Direct3D 10.x devices (D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_10_1) can optionally support Compute Shader model 4.0 or 4.1.
Requirements
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See also
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