D3D11_DEPTH_WRITE_MASK enumeration
Identify the portion of a depth-stencil buffer for writing depth data.
Syntax
typedef enum D3D11_DEPTH_WRITE_MASK { D3D11_DEPTH_WRITE_MASK_ZERO = 0, D3D11_DEPTH_WRITE_MASK_ALL = 1 } D3D11_DEPTH_WRITE_MASK;
Constants
- D3D11_DEPTH_WRITE_MASK_ZERO
-
Turn off writes to the depth-stencil buffer.
- D3D11_DEPTH_WRITE_MASK_ALL
-
Turn on writes to the depth-stencil buffer.
Requirements
|
Header |
|
|---|
See also
Show: