D3D11_BUFFER_RTV structure
Specifies the elements in a buffer resource to use in a render-target view.
Syntax
typedef struct D3D11_BUFFER_RTV { union { UINT FirstElement; UINT ElementOffset; }; union { UINT NumElements; UINT ElementWidth; }; } D3D11_BUFFER_RTV;
Members
- FirstElement
-
Type: UINT
-
Number of bytes between the beginning of the buffer and the first element to access.
- ElementOffset
-
Type: UINT
-
The offset of the first element in the view to access, relative to element 0.
- NumElements
-
Type: UINT
-
The total number of elements in the view.
- ElementWidth
-
Type: UINT
-
The width of each element (in bytes). This can be determined from the format stored in the render-target-view description.
Remarks
A render-target view is a member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC). Create a render-target view by calling ID3D11Device::CreateRenderTargetView.
Requirements
|
Header |
|
|---|
See also