D3D11_BUFFEREX_SRV structure

Describes the elements in a raw buffer resource to use in a shader-resource view.

Syntax


typedef struct D3D11_BUFFEREX_SRV {
  UINT FirstElement;
  UINT NumElements;
  UINT Flags;
} D3D11_BUFFEREX_SRV;

Members

FirstElement

Type: UINT

The index of the first element to be accessed by the view.

NumElements

Type: UINT

The number of elements in the resource.

Flags

Type: UINT

A D3D11_BUFFEREX_SRV_FLAG-typed value that identifies view options for the buffer. Currently, the only option is to identify a raw view of the buffer. For more info about raw viewing of buffers, see Raw Views of Buffers.

Remarks

This structure is used by D3D11_SHADER_RESOURCE_VIEW_DESC to create a raw view of a buffer.

Requirements

Header

D3D11.h

See also

Resource Structures

 

 

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