XMStoreHalf4 method

Stores an XMVECTOR in an XMHALF4.

Syntax


VOID XMStoreHalf4(
  [out]  XMHALF4 *pDestination,
  [in]   XMVECTOR V
);

Parameters

pDestination [out]

Address at which to store the data.

V [in]

Vector containing the data to store.

Return value

None.

Remarks

This function takes a vector, converts the components into a half-precision format, and writes the results out to four half-precision floating-point values at the given address. The most significant component is written to the first two bytes of the address, the next most significant component is written to the next two bytes of the address, and so on.

The following pseudocode demonstrates the operation of the function.


pDestination->x = XMConvertFloatToHalf(V.x); // 2 bytes to address pDestination
pDestination->y = XMConvertFloatToHalf(V.y); // 2 bytes to address (uint8_t*)pDestination + 2
pDestination->z = XMConvertFloatToHalf(V.z); // 2 bytes to address (uint8_t*)pDestination + 4
pDestination->w = XMConvertFloatToHalf(V.w); // 2 bytes to address (uint8_t*)pDestination + 6

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

DirectX::PackedVector

Header

DirectXPackedVector.h

 

 

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