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DirectSound Structures
This section contains reference information about structures provided by the Microsoft DirectSound API.
Defines the format of waveform-audio data for formats having more than two channels or higher resolutions than allowed by WAVEFORMATEX.
Note
The memory for all DirectX structures must be initialized to 0 before use. In addition, all structures that contain a dwSize member must set the member to the size of the structure, in bytes, before use. The following example performs these tasks on a common structure, DSCAPS: