DirectXMath Library Constants

The following constants are provided by the DirectXMath Library.

ConstantDescription

DIRECTXMATH_VERSION

The version of the DirectXMath Library. The initial preview release was 300, the Windows 8 final version is 303, the Windows 8.1 version is 305. XNA Math's versions were 200, 201, 202, 203, 204, and so on. This is defined as a preprocessor symbol.

XM_PI

An optimal representation of π.

XM_2PI

An optimal representation of 2*π.

XM_1DIVPI

An optimal representation of 1/π.

XM_1DIV2PI

An optimal representation of 2/π.

XM_PIDIV2

An optimal representation of π/2.

XM_PIDIV4

An optimal representation of π/4.

XM_PERMUTE_0X

A constant used as an element index with XMVectorPermute. This indicates that the X component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.

XM_PERMUTE_0Y

A constant used as an element index with XMVectorPermute. This indicates that the Y component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.

XM_PERMUTE_0Z

A constant used as an element index with XMVectorPermute. This indicates that the Z component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.

XM_PERMUTE_0W

A constant used as an element index with XMVectorPermute. This indicates that the W component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.

XM_PERMUTE_1X

A constant used as an element index with XMVectorPermute. This indicates that the X component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.

XM_PERMUTE_1Y

A constant used as an element index with XMVectorPermute. This indicates that the Y component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.

XM_PERMUTE_1Z

A constant used as an element index with XMVectorPermute. This indicates that the Z component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.

XM_PERMUTE_1W

A constant used as an element index with XMVectorPermute. This indicates that the W component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element.

XM_SELECT_0

A constant used to construct a control vector used with XMVectorSelect. Indicates that the component of the first of the vector arguments to XMVectorSelect is to be copied to the index location in a result vector corresponding to its index in the control vector.

For example, a control vector with XM_SELECT_0 as its second component copies the second component of the first vector to the second component of the result vector.

XM_SELECT_1

A constant used to construct a control vector used with XMVectorSelect. Indicates that the component of the second of the vector arguments to XMVectorSelect is to be copied to the index location in a result vector corresponding to its index in the control vector.

For example, a control vector with XM_SELECT_1 as its second component copies the second component of the second vector to the second component of the result vector.

XM_SWIZZLE_X

A constant used as an element index with XMVectorSwizzle. This indicates that the X component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element.

XM_SWIZZLE_Y

A constant used as an element index with XMVectorSwizzle. This indicates that the Y component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element.

XM_SWIZZLE_Z

A constant used as an element index with XMVectorSwizzle. This indicates that the Z component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element.

XM_SWIZZLE_W

A constant used as an element index with XMVectorSwizzle. This indicates that the W component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element.

XM_CRMASK_CR6

Mask to get a comparison result, which is typically retrieved using a recording version of an DirectXMath function such XMVector4EqualR. The following example gets the comparison result from the variable CR:

uint32_t val = ((CR) & XM_CRMASK_CR6);

XM_CRMASK_CR6TRUE

Mask to get a comparison result, and verify if it is a logical true. The value is typically retrieved using a recording version of a DirectXMath function such as XMVector4EqualR. The example checks if the variableq CR is true:

bool val = (((CR) & XM_CRMASK_CR6FALSE) == XM_CRMASK_CR6FALSE);
See also XMComparisonAnyTrue, XMComparisonAllTrue, and XMComparisonMixed

XM_CRMASK_CR6FALSE

Mask to get a comparison result, and verify if it is a logical false. The value is typically retrieved using a recording version of an DirectXMath math function such as XMVector4EqualR. The example checks if the variable CR is false:

bool val = (((CR) & XM_CRMASK_CR6FALSE) == XM_CRMASK_CR6FALSE);
See also XMComparisonAnyFalse, XMComparisonAllFalse and XMComparisonMixed

XM_CRMASK_CR6BOUNDS

Mask to get a comparison result, and verify if the result indicates that some of the inputs were out of bounds. The value is typically retrieved using a recording version of a DirectXMath function such as XMVector4EqualR. The example checks if the variable CR indicates and out of bounds state.

bool val = (((CR) & XM_CRMASK_CR6BOUNDS) == XM_CRMASK_CR6BOUNDS);
See also XMComparisonAllInBounds and XMComparisonAnyOutOfBounds
Colors::AliceBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::AntiqueWhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::AquaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::AquamarineConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::AzureConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::BeigeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::BisqueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::BlackConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::BlanchedAlmondConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::BlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::BlueVioletConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::BrownConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::BurlyWoodConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::CadetBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::ChartreuseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::ChocolateConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::CoralConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::CornflowerBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::CornsilkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::CrimsonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::CyanConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkCyanConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkGoldenrodConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkKhakiConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkMagentaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkOliveGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkOrangeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkOrchidConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkSalmonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkSeaGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkSlateBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkSlateGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkTurquoiseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DarkVioletConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DeepPinkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DeepSkyBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DimGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::DodgerBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::FirebrickConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::FloralWhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::ForestGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::FuchsiaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::GainsboroConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::GhostWhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::GoldConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::GoldenrodConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::GrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::GreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::GreenYellowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::HoneydewConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::HotPinkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::IndianRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::IndigoConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::IvoryConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::KhakiConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LavenderConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LavenderBlushConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LawnGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LemonChiffonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightCoralConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightCyanConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightGoldenrodYellowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightPinkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightSalmonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightSeaGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightSkyBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightSlateGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightSteelBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LightYellowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LimeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LimeGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::LinenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MagentaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MaroonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MediumAquamarineConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MediumBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MediumOrchidConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MediumPurpleConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MediumSeaGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MediumSlateBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MediumSpringGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MediumTurquoiseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MediumVioletRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MidnightBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MintCreamConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MistyRoseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::MoccasinConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::NavajoWhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::NavyConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::OldLaceConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::OliveConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::OliveDrabConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::OrangeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::OrangeRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::OrchidConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PaleGoldenrodConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PaleGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PaleTurquoiseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PaleVioletRedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PapayaWhipConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PeachPuffConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PeruConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PinkConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PlumConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PowderBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::PurpleConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::RedConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::RosyBrownConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::RoyalBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SaddleBrownConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SalmonConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SandyBrownConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SeaGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SeaShellConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SiennaConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SilverConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SkyBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SlateBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SlateGrayConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SnowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SpringGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::SteelBlueConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::TanConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::TealConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::ThistleConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::TomatoConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::TransparentConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::TurquoiseConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::VioletConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::WheatConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::WhiteConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::WhiteSmokeConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::YellowConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.
Colors::YellowGreenConstants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method.

 

Note  

All the Colors constants are defined in the standard sRGB color space (as are .NET colors and HTML web-safe colors). For gamma-correct rendering using linear color space, the values need to be adjusted slightly.

 

Related Topics

DirectXMath Programming Reference

Related topics

DirectXMath Programming Reference

 

 

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