DirectXMath Library Constants
The following constants are provided by the DirectXMath Library.
| Constant | Description |
|---|---|
|
DIRECTXMATH_VERSION |
The version of the DirectXMath Library. The initial preview release was 300, the Windows 8 final version is 303, the Windows 8.1 version is 305. XNA Math's versions were 200, 201, 202, 203, 204, and so on. This is defined as a preprocessor symbol. |
|
XM_PI |
An optimal representation of π. |
|
XM_2PI |
An optimal representation of 2*π. |
|
XM_1DIVPI |
An optimal representation of 1/π. |
|
XM_1DIV2PI |
An optimal representation of 2/π. |
|
XM_PIDIV2 |
An optimal representation of π/2. |
|
XM_PIDIV4 |
An optimal representation of π/4. |
|
XM_PERMUTE_0X |
A constant used as an element index with XMVectorPermute. This indicates that the X component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_PERMUTE_0Y |
A constant used as an element index with XMVectorPermute. This indicates that the Y component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_PERMUTE_0Z |
A constant used as an element index with XMVectorPermute. This indicates that the Z component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_PERMUTE_0W |
A constant used as an element index with XMVectorPermute. This indicates that the W component of the first of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_PERMUTE_1X |
A constant used as an element index with XMVectorPermute. This indicates that the X component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_PERMUTE_1Y |
A constant used as an element index with XMVectorPermute. This indicates that the Y component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_PERMUTE_1Z |
A constant used as an element index with XMVectorPermute. This indicates that the Z component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_PERMUTE_1W |
A constant used as an element index with XMVectorPermute. This indicates that the W component of the second of the vector arguments to XMVectorPermute is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_SELECT_0 |
A constant used to construct a control vector used with XMVectorSelect. Indicates that the component of the first of the vector arguments to XMVectorSelect is to be copied to the index location in a result vector corresponding to its index in the control vector. For example, a control vector with XM_SELECT_0 as its second component copies the second component of the first vector to the second component of the result vector. |
|
XM_SELECT_1 |
A constant used to construct a control vector used with XMVectorSelect. Indicates that the component of the second of the vector arguments to XMVectorSelect is to be copied to the index location in a result vector corresponding to its index in the control vector. For example, a control vector with XM_SELECT_1 as its second component copies the second component of the second vector to the second component of the result vector. |
|
XM_SWIZZLE_X |
A constant used as an element index with XMVectorSwizzle. This indicates that the X component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_SWIZZLE_Y |
A constant used as an element index with XMVectorSwizzle. This indicates that the Y component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_SWIZZLE_Z |
A constant used as an element index with XMVectorSwizzle. This indicates that the Z component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_SWIZZLE_W |
A constant used as an element index with XMVectorSwizzle. This indicates that the W component of the vector argument to XMVectorSwizzle is to be copied to the index location in a result vector corresponding to the specified element. |
|
XM_CRMASK_CR6 |
Mask to get a comparison result, which is typically retrieved using a recording version of an DirectXMath function such XMVector4EqualR. The following example gets the comparison result from the variable CR: uint32_t val = ((CR) & XM_CRMASK_CR6); |
|
XM_CRMASK_CR6TRUE |
Mask to get a comparison result, and verify if it is a logical true. The value is typically retrieved using a recording version of a DirectXMath function such as XMVector4EqualR. The example checks if the variableq CR is true: bool val = (((CR) & XM_CRMASK_CR6FALSE) == XM_CRMASK_CR6FALSE); |
|
XM_CRMASK_CR6FALSE |
Mask to get a comparison result, and verify if it is a logical false. The value is typically retrieved using a recording version of an DirectXMath math function such as XMVector4EqualR. The example checks if the variable CR is false: bool val = (((CR) & XM_CRMASK_CR6FALSE) == XM_CRMASK_CR6FALSE); |
|
XM_CRMASK_CR6BOUNDS |
Mask to get a comparison result, and verify if the result indicates that some of the inputs were out of bounds. The value is typically retrieved using a recording version of a DirectXMath function such as XMVector4EqualR. The example checks if the variable CR indicates and out of bounds state. bool val = (((CR) & XM_CRMASK_CR6BOUNDS) == XM_CRMASK_CR6BOUNDS); |
| Colors::AliceBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::AntiqueWhite | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Aqua | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Aquamarine | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Azure | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Beige | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Bisque | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Black | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::BlanchedAlmond | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Blue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::BlueViolet | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Brown | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::BurlyWood | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::CadetBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Chartreuse | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Chocolate | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Coral | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::CornflowerBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Cornsilk | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Crimson | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Cyan | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkCyan | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkGoldenrod | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkGray | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkKhaki | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkMagenta | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkOliveGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkOrange | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkOrchid | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkRed | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkSalmon | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkSeaGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkSlateBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkSlateGray | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkTurquoise | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DarkViolet | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DeepPink | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DeepSkyBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DimGray | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::DodgerBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Firebrick | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::FloralWhite | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::ForestGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Fuchsia | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Gainsboro | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::GhostWhite | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Gold | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Goldenrod | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Gray | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Green | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::GreenYellow | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Honeydew | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::HotPink | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::IndianRed | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Indigo | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Ivory | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Khaki | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Lavender | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LavenderBlush | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LawnGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LemonChiffon | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightCoral | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightCyan | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightGoldenrodYellow | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightGray | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightPink | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightSalmon | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightSeaGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightSkyBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightSlateGray | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightSteelBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LightYellow | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Lime | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::LimeGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Linen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Magenta | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Maroon | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MediumAquamarine | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MediumBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MediumOrchid | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MediumPurple | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MediumSeaGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MediumSlateBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MediumSpringGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MediumTurquoise | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MediumVioletRed | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MidnightBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MintCream | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::MistyRose | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Moccasin | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::NavajoWhite | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Navy | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::OldLace | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Olive | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::OliveDrab | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Orange | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::OrangeRed | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Orchid | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::PaleGoldenrod | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::PaleGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::PaleTurquoise | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::PaleVioletRed | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::PapayaWhip | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::PeachPuff | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Peru | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Pink | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Plum | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::PowderBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Purple | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Red | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::RosyBrown | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::RoyalBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::SaddleBrown | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Salmon | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::SandyBrown | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::SeaGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::SeaShell | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Sienna | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Silver | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::SkyBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::SlateBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::SlateGray | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Snow | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::SpringGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::SteelBlue | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Tan | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Teal | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Thistle | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Tomato | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Transparent | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Turquoise | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Violet | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Wheat | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::White | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::WhiteSmoke | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::Yellow | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
| Colors::YellowGreen | Constants for the standard .NET color definitions. These values are R, G, B data that can be used as XMVECTOR's or passed directly to the Direct3D 10.x / Direct3D 11 API's Clear method. |
All the Colors constants are defined in the standard sRGB color space (as are .NET colors and HTML web-safe colors). For gamma-correct rendering using linear color space, the values need to be adjusted slightly.
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