D2D1_PATCH_EDGE_MODE enumeration
Specifies how to render gradient mesh edges.
Syntax
typedef enum D2D1_PATCH_EDGE_MODE { D2D1_PATCH_EDGE_MODE_ALIASED = 0, D2D1_PATCH_EDGE_MODE_ANTIALIASED = 1, D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED = 2 } D2D1_PATCH_EDGE_MODE;
Constants
- D2D1_PATCH_EDGE_MODE_ALIASED
-
Render this patch edge aliased. Use this value for the internal edges of your gradient mesh.
- D2D1_PATCH_EDGE_MODE_ANTIALIASED
-
Render this patch edge antialiased. Use this value for the external (boundary) edges of your mesh.
- D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED
-
Render this patch edge aliased and also slightly inflated. Use this for the internal edges of your gradient mesh when there could be t-junctions among patches. Inflating the internal edges mitigates seams that can appear along those junctions.
Requirements
|
Header |
|
|---|