Shader Reference

This section covers Direct3D 12 APIs declared in d3d12shader.h, which helps create and manage programmable shaders. Shaders are executable programs that are programmed exclusively using HLSL.

In this section

TopicDescription

Shader Interfaces

d3d12shader.h declares the following interfaces.

Shader Structures

d3d12shader.h declares the following structures, which are used to create and use shaders.

Shader Enumerations

d3d12shader.h declares the following enumerations, which specify information about shaders.

 

Related topics

Direct3D 12 Reference

 

 

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