D2D1_MATRIX_4X3_F

Represents a 4-by-3 matrix.


typedef D2D_MATRIX_4X3_F D2D1_MATRIX_4X3_F;

Remarks

D2D1_MATRIX_4X3 is a new name for the D2D_MATRIX_4X3_F structure. For a list of fields provided by the matrix, see D2D_MATRIX_4X3_F.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

See also

Transforms Overview
How to Rotate an Object
How to Scale an Object
How to Skew an Object
How to Translate an Object

 

 

Show: